2007-05-02

War games are boring !!!


At the beginning (there was the light... ;) there was "Operation Wolf" for C64; it was a videogames with fixed left scrolling and rapid shooting requirements. Also the magazines and the bullets was counted. I remember it because it was too difficult for me: I was a little child.

Then, may years later, come "Wolfstein 3D", by ID Software. A true revolution: a fake 3d world (it was a 2d projiection such as the windows screensaver if you know) and many many enemies to kill .

It was only the precursor of "Doom" itself. Doom has been the real revolution; the art of fake 3d become very fine. Lifters, doors, incredibles scenarios and so on...
It's one of the most important game because it contained the level editor with the possibility to create more maps and play the in LAN mode.

"Heretic", by Raven soft. , was the fantasy version of Doom and inserted inside the 3D engine the possibility to slightly move the head of the warrior from the bottom to the top.
It was only another code tip, used to increase reality. Also the translucent water made it first apperas ..

"Duke Nukem 3D" (3D seems to be well accepted inside the titles....) was the firs fake 2d game with high resolution (800x600) and some more tips to let you feel inside the 3d ambient. There was in fact a scroll scale never seen before again.

"Quake" ! Finally a TRUE 3d engine and low poly enemies... the first graphics card with accelerated 3d engines ("voodoo") appeared. The game was always the same : aliens come to the earth to kill everybody, you are alone, you are the only salvation for humanity.

"Half Life" come like a lightning inside the blue sky! Finally a game where you haven't to kill everything moves, but you must also start to use your brain. It became very popular because of Counter Strike mod and Day of Defeat mod, the first multiplayer games that gave some feelings more ... amusing! The game started to always have the MAP Editor inside as a standard of quality. Anyway there was still more road to travel..

From then , till now start a flood of war games that recreates all the minutes, all the second, all the ambients and all the soldier classes that first and second world war had.
"Medal of Honor", "Return to Castle Wolfestein", "Day of Defeat", "Call of Duty", "Vietcong", "Commandos", "Sniper", and so on... until you are sick!

I'm sick! Tired! Bored! I've played and finished at least the 90% of them and now I feel a permanent deja-vu about everything speak of world war. All my memories about my military duty arises (not so good) and falled (the man fear what he doesn't know...) .
I suppose this kind of fear you all have , the fear that became attraction, is something natural. The man try to exorcise his fears within, and this kind of games are over there for this scope. But now we I suppose we all are full!

A message for Softwar developers :
Stop the Marketing of the War, and grow the marketing of original gameplay and ideas! use the brain! Look at the IO inside! DEUS EX, NO ONE LIVES FOREVER, THIEF ! ...And, moreover, stop boring me !!!



Lord Hol Napult

1 comment:

Anonymous said...

Try CoD3 ^^